3D Engine Design for Virtual Globes

3D Engine Design for Virtual Globes

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Supported with code examples and the authorsa€™ real-world experience, this book offers the first guide to engine design and rendering algorithms for virtual globe applications like Google Earth and NASA World Wind. The content is also useful for general graphics and games, especially planet and massive-world engines. With pragmatic advice throughout, it is essential reading for practitioners, researchers, and hobbyists in these areas, and can be used as a text for a special topics course in computer graphics. Topics covered include: Rendering globes, planet-sized terrain, and vector data Multithread resource management Out-of-core algorithms Shader-based renderer designSupported with code examples and the authorsa€™ real-world experience, this book offers the first guide to engine design and rendering algorithms for virtual globe applications like Google Earth and NASA World Wind.


Title:3D Engine Design for Virtual Globes
Author: Patrick Cozzi, Kevin Ring
Publisher:CRC Press - 2011-06-24
ISBN-13:

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